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Class 11 Physics Chapter 4 Motion in a Plane Notes


Motion in  a Plane



VECTORS

How to Locate Points in Space?
Positions in space are designated relative to coordinate systems. The Cartesian coordinate system is a particularly convenient coordinate system in which position is designated by distances (x, y, z) along three perpendicular axes that intersect at a point called the originIn a polar coordinate system positions in a plane are designated by a length from the origin, and an angle q usually measured from the positive x - axis. From simple trigonometry we see that the relationships between the polar coordinates and the Cartesian coordinates are

x=rcosθ
y=rsinθ

frame of reference is another name for the particular coordinate system with respect to which we are making observations of physical phenomena.
scalar quantity requires only a number for its complete description. Mass, volume, density, pressure and temperature are all examples of scalar quantities. The mathematics of scalar quantities is the ordinary algebra of numbers.
Vector quantities require  both magnitude and direction for its complete description. Velocity, acceleration, force and momentum are the examples of vector quantities. A vector can be represented graphically by a directed line segment. The length of the line segment represents the vector's magnitude and its angle with respect to some coordinate system specifies its direction.
We will represent vectors by  bold face type letters, with an arrow over the letter such as a⃗ . When written by hand the same representation may be used.
The magnitude of a vector will be represented by italic type letters such as abetc.
If two vectors have the same direction, they are parallel. If they have the same magnitude and the same direction, they are equal, no matter where they are located in space.
If two vectors have the same direction, they are parallel. If they have the same magnitude and the same direction, they are equal, no matter where they are located in space.
The negative of a vector is defined as a vector having the same magnitude as the original vector but the opposite direction.
When two vectors  and  have opposite directions, whether their magnitudes are the same or not, we say that they are antiparallel.

Vector Algebra

Addition of Vectors
(i) Geometrical Method
Two vectors  a⃗  and b⃗  may be added geometrically by drawing them to a common scale and placing then head to tail. The vector connecting the tail of the first to the head of the second is the sum vector c⃗  .
Vector addition is commutative and obeys the associative law.

(ii) Analytical Method (Parallelogram law of vector addition)
If the two vectors a⃗  and b⃗  are given such that the angle between them is Î¸. The magnitude of the resultant vector c⃗  of their vector addition is given by

c=a2+b2+2abcosθ
and its direction is given by angle Ï• with
vector a⃗ 
tanϕ=bsinθa+bcosθ
It is a common error to conclude that if c⃗ =a⃗ +b⃗  the magnitude of c⃗  should be just equal to the magnitude of a⃗  plus the magnitude of b⃗  In general, the conclusion is wrong; one can see that b. The magnitude of the vector sum a⃗ +b⃗  depends on the magnitudes of a⃗  and of b⃗  and on the angle between a⃗  and b⃗  Only in the special case in which a⃗  and b⃗  are parallel; the magnitude of c⃗ =a⃗ +b⃗  equal to the sum of the magnitudes of a⃗  and b⃗  By contrast, when the vectors are anti-parallel the magnitude of c⃗  equals the difference of the magnitudes of a⃗  and b⃗ .

Subtraction of Vectors
To subtract b⃗  from a⃗ , reverse the direction of b⃗  to get -b⃗  ; then add -b⃗  to a⃗ 

Resolution of a Vector
The (scalar) components, ax and ay of any two dimensional vector a⃗  are found by dropping perpendicular lines from the ends of a⃗  onto
the coordinate axes. The components are given by
ax=acosθ
and ay=asinθ
where Î¸ is the angle from the positive direction of the x axis to the direction of a⃗  The algebraic sign of a component indicates its direction along the associated axis.

Given the components, we can reconstruct the vector from
a=a2x+a2y
and tanθ=ayax

Application 1

Find the components of the vectors a⃗  and b⃗  as shown in the figure, if a = 2 units  and b = 3 units.

Solution

ax=acosθ=2cos30=1.73 units
ay=asinθ=2sin30=1 units
bx=bcosθ=2cos45=2.12 units
by=bsinθ=3sin45=2.12 units

Application 2

Find the magnitude and direction of the resultant vector c⃗ =a⃗ +b⃗   where a⃗  and b⃗  are vectors shown in figure.

Solution

cx=ax+bx=1.73+2.12=3.85 units
cy=ay+by=12.12=1.12 units
c=c2x+c2y=(3.85)2+(1.12)2 = 4 units
tanθ=cycx=1.123.85=0.29 units
θ=tan1(0.29)

Note
There is one slight complication in using equation tanθ=ayax to find Î¸ Suppose ax=2 m and ay=2 m; then tanθ=1 But there are two angles having tangents of -1, namely 135° and 315° (or -45°). In general, any two angles that differ by 180° have the same tangent. To decide which is correct, we have to look at the individual components. Because ax is positive and ay is negative, the angle must be in the fourth quadrant; thus Î¸= 315° (or -45°) is the correct value. But if instead we have ax = -2 m and ay = 2 m, then the correct angle is 135°. Similarly, when ax and ay are both negative, the tangent is positive, but the angle is in the third quadrant. One should always draw a sketch to check which of the two possibilities is the correct one.

Unit Vectors
unit vector is a vector that has a magnitude of 1, with no units. Its only purpose is to point, that is, to describe a direction in space. Unit vectors provide a convenient notation for many expressions involving components of vectors

In an x-y coordinate system we can define a unit vector i^ that points in the direction of the positive  x - axis and a unit vector j^ that points in the direction of the positive y-axis. Then we can express the relationship between component vectors and components as
a⃗ x=axi^
The vector a⃗  can be written in terms of its components as
a⃗ x=axi^+ayj^
When two vectors a⃗  and b⃗  are represented in terms of their components, we can express the vector sum c⃗  using unit vector as follows
a⃗ =axi^+ayj^
b⃗ =bxi^+byj^
c⃗ =(axi^+ayj^)+(bxi^+byj^)c⃗ =(ax+bx)i^+(ay+by)j^
In three dimensional coordinate system a vector a⃗  may be expressed as
a⃗ =axi^+ayj^+azk^
where k^ is the unit vector along the z-axis.

Application 3

If a⃗ =2i^+j^ and b⃗ =4i^+7j^
(a) Find the components of c⃗ =a⃗ +b⃗ 
(b) Find the magnitude of c⃗  and its angle with x-axis.

Solution

(a) c⃗ =a⃗ +b⃗  =(2i^+j^)+(4i^+7j^)
c⃗ =(2+4)i^+(1+7)j^
Thus cx=6cy=8
(b) c=c2x+c2y=(6)2+(8)2=100
tanθ=cycx=86=43
θ=tan1(43)=53

Multiplication of Vectors
(i) Multiplication of a vector by a scalar
The product of a scalar and a vector v⃗  is a new vector whose magnitude is v⃗  and whose direction is the same as that of v⃗  if b is positive, and opposite to that of v⃗  if is negative. To divide v⃗  by b, multiply v⃗  by (1/b).

(ii) Multiplication of a vector by another vector
(a) Scalar or Dot Product
The scalar (or dot) product of two vectors a⃗  and b⃗  is written a⃗ .b⃗  and is the scalar quantity given by

c=a⃗ .b⃗ =abcosθ
In which Î¸ is the angle between the directions of a⃗  and b⃗ . The scalar product may be positive, zero, or negative, depending on the value of Î¸. A scalar product is the product of magnitude of one vector and the component of the second vector along the direction of the first vector.

Some properties of Dot product
1) It is commutative, i.e. a⃗ .b⃗ b⃗ .a⃗ 
2) It is distributive over addition and subtraction i.e. a⃗ .(b⃗ ±c⃗ )=a⃗ .b⃗ ±a⃗ .c⃗ 
3) If a⃗  and b⃗  are perpendicular a⃗ .b⃗ = 0.
4) If a⃗  and b⃗  are parallel then a⃗ .b⃗  =a.b
5) Square of a vector is defined as a⃗ .a⃗ = a2 (scalar) and not a⃗ ×a⃗ 
i^.i^=j^.j^=k^.k^=(1)(1)cos0=1
i^.j^=j^.k^=k^.i^=(1)(1)cos90=0
6) In unit-vector notation we have, 

a⃗ .b⃗ =(axi^+ayj^+azk^).(bxi^+byj^+bzk^)
Thus, a⃗ .b⃗ =axbx+ayby+azbz

Application 4

If a⃗ =2i^+3j^b⃗ =4i^+2j^ Find c=a⃗ .b⃗ 

Solution

c⃗ =a⃗ .b⃗ =(2i^+3j^)+(4i^+2j^)=(2)(4)+(3)(2)=14

(b) Vector or Cross product
The vector (or cross) product of two vectors a⃗  and b⃗  is written as a⃗ ×b⃗  and is a vector c⃗  whose magnitude c is given by

c=absinθ

In which Î¸ is the smaller of the angles between the direction of a⃗  and b⃗ . the direction of c⃗  is perpendicular to the plane defined by a⃗  and b⃗  and is given  by right hand rule.
c⃗ =a⃗ ×b⃗ 
|c⃗ |=a⃗ ×b⃗ absinθ
and a⃗ ×b⃗ =|a⃗ |b⃗ sinθn^
where n^ is the unit vector.
The vector c⃗  is directed perpendicular to the plane formed by a⃗  and b⃗  The direction of vector c⃗  may be obtained by using the Right Hand Thumb Rule. Stretch all the fingers and thumb of your right hand such that they are perpendicular to each other.  Now align  your hand such that its plane is perpendicular to the plane formed by vectors a⃗  and b⃗ . Align the stretched fingers along the direction of the vector written first in order i.e., a⃗  in this case . Curl the fingers of your hand towards the second vector through the smaller angle. Then, the direction of the thumb gives the direction of the cross product.

Properties of Cross Product

1) It is not commutative a⃗ ×b⃗ b⃗ ×a⃗ . In fact a⃗ ×b⃗ =b⃗ ×a⃗ 
2) It is distributive over addition and subtraction
a⃗ ×(b⃗ ±c⃗ )=a⃗ ×b⃗ ±a⃗ ×c⃗ 
3) If a⃗ b⃗ , then a⃗ ×b⃗ =0 and if a⃗ b⃗ a⃗ ×b⃗ =ab
4) If i^j^k^ be the unit vectors along in the positive directions of xy, and z axes then 
i^×i^=j^×j^=k^×k^=0
i^×j^=k^j^×k^=i^k^×i^=j^ (maintain cyclic order) i^×j^=j^×i^
5) The cross product may also be expressed by the determinant
a⃗ ×b⃗ =i^axbxj^aybyk^azbz
where a⃗ =axi^+ayj^+azk^
and b⃗ =bxi^+byj^+bzk^

Application 5

If a⃗ =2i^+3j^b⃗ =4i^+2j^ Find d⃗ =a⃗ ×b⃗ 

Solution

d⃗ =(2i^+3j^)×(4i^+2j^)
d⃗ =(2)(4)(i^×i^)+(2)(2)(i^×j^)+(3)(4)(j^×i^)+(3)(2)(j^×j^)
Since i^×i^=0 ; j^×j^=0
i^×j^=k^ ; j^×i^=k^
d⃗ =4k^12k^=8k^

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